The Enchanted Rules of the Mystery Maze

1. The Login Incantation

  • The website link will be provided at the start of the game, much like a portkey to the adventure.
  • The team leader must log in using their Roll Number as the username and team leader’s registered mobile number as the password, whispering the secrets to the digital guardian.
  • Only the team leader can log in with the mobile number provided during registration, for the magic binds it so.

2. Commencing the Spellbinding Game

  • Login is permitted once the game period begins, when the stars align and the hourglass turns.

3. Unraveling the Riddles

  • Clicking the "Enter The Maze" button will present players with a riddle, conjured from the depths of mystery.
  • Teams must solve the riddle in the fewest attempts and in the shortest time possible, racing against the sands of time.
  • Each riddle corresponds to a specific spot on the college campus, and players must reach the spot to enter the code found there, like seeking hidden chambers in Hogwarts.

4. The Scoring Enchantment

  • Points are awarded based on the number of attempts to solve the riddle:
  • · 1st correct attempt: 10 points
  • · 2nd correct attempt: 8 points
  • · 3rd correct attempt: 6 points
  • · 4th correct attempt: 2 points
  • · 5th correct attempt: 1 point
  • After five attempts, no points will be awarded, and the team will automatically move to the next question, as the riddle's charm fades.

5. Progression Through the Riddles

  • Players must solve as many riddles as possible in the least amount of time, weaving through the labyrinth of enigmas.
  • Five incorrect attempts on a single riddle will result in a score of 0 for that riddle, and the team will be moved to the next one, banished by the riddle's guardian.

6. The Nature of Riddles and Spots

  • No team will receive the same riddle twice, for the magic ensures variety in trials.
  • All riddle answers (i.e., spots) are located within the college campus buildings, hidden like secrets in the Room of Requirement.
  • If the team closes the website then the team will have to re-login and game will start from where it was left, as the spell remembers your place.

7. Device Wand Requirements

  • The website only supports Android devices, the chosen wands for this quest.